/* vectorops.c * Operations on vectors of floats or doubles. * * DSet(), FSet() - set all items in vector to value. * DScale(), FScale() - multiply all items in vector by scale * DSum(), FSum() - return sum of values in vector * DAdd(), FAdd() - add vec2 to vec1. * DCopy(), FCopy() - set vec1 to be same as vec2. * DDot(), FDot() - return dot product of two vectors. * DMax(), FMax() - return value of maximum element in vector * DMin(), FMin() - return value of minimum element in vector * DArgMax(), FArgMax() - return index of maximum element in vector * DArgMin(), FArgMin() - return index of minimum element in vector * * DNorm(), FNorm() - normalize a probability vector of length n. * DLog(), FLog() - convert to log probabilities * DExp(), FExp() - convert log p's back to probabilities * DLogSum(), FLogSum() - given vector of log p's; return log of summed p's. * * SRE, Tue Oct 1 15:23:25 2002 [St. Louis] * CVS $Id: vectorops.c,v 1.1 2002/10/09 14:26:09 eddy Exp) */ #include #include #include #include "vectorops.h" void DSet(double *vec, int n, double value) { int x; for (x = 0; x < n; x++) vec[x] = value; } void FSet(float *vec, int n, float value) { int x; for (x = 0; x < n; x++) vec[x] = value; } void DScale(double *vec, int n, double scale) { int x; for (x = 0; x < n; x++) vec[x] *= scale; } void FScale(float *vec, int n, float scale) { int x; for (x = 0; x < n; x++) vec[x] *= scale; } double DSum(double *vec, int n) { double sum = 0.; int x; for (x = 0; x < n; x++) sum += vec[x]; return sum; } float FSum(float *vec, int n) { float sum = 0.; int x; for (x = 0; x < n; x++) sum += vec[x]; return sum; } void DAdd(double *vec1, double *vec2, int n) { int x; for (x = 0; x < n; x++) vec1[x] += vec2[x]; } void FAdd(float *vec1, float *vec2, int n) { int x; for (x = 0; x < n; x++) vec1[x] += vec2[x]; } void DCopy(double *vec1, double *vec2, int n) { int x; for (x = 0; x < n; x++) vec1[x] = vec2[x]; } void FCopy(float *vec1, float *vec2, int n) { int x; for (x = 0; x < n; x++) vec1[x] = vec2[x]; } double DDot(double *vec1, double *vec2, int n) { double result = 0.; int x; for (x = 0; x < n; x++) result += vec1[x] * vec2[x]; return result; } float FDot(float *vec1, float *vec2, int n) { float result = 0.; int x; for (x = 0; x < n; x++) result += vec1[x] * vec2[x]; return result; } double DMax(double *vec, int n) { int i; double best; best = vec[0]; for (i = 1; i < n; i++) if (vec[i] > best) best = vec[i]; return best; } float FMax(float *vec, int n) { int i; float best; best = vec[0]; for (i = 1; i < n; i++) if (vec[i] > best) best = vec[i]; return best; } double DMin(double *vec, int n) { int i; double best; best = vec[0]; for (i = 1; i < n; i++) if (vec[i] < best) best = vec[i]; return best; } float FMin(float *vec, int n) { int i; float best; best = vec[0]; for (i = 1; i < n; i++) if (vec[i] < best) best = vec[i]; return best; } double DArgMax(double *vec, int n) { int i; int best = 0; for (i = 1; i < n; i++) if (vec[i] > vec[best]) best = i; return best; } float FArgMax(float *vec, int n) { int i; int best = 0; for (i = 1; i < n; i++) if (vec[i] > vec[best]) best = i; return best; } double DArgMin(double *vec, int n) { int i; int best = 0; for (i = 1; i < n; i++) if (vec[i] < vec[best]) best = i; return best; } float FArgMin(float *vec, int n) { int i; int best = 0; for (i = 1; i < n; i++) if (vec[i] < vec[best]) best = i; return best; } void DNorm(double *vec, int n) { int x; double sum; sum = DSum(vec, n); if (sum != 0.0) for (x = 0; x < n; x++) vec[x] /= sum; else for (x = 0; x < n; x++) vec[x] = 1. / (double) n; } void FNorm(float *vec, int n) { int x; float sum; sum = FSum(vec, n); if (sum != 0.0) for (x = 0; x < n; x++) vec[x] /= sum; else for (x = 0; x < n; x++) vec[x] = 1. / (float) n; } void DLog(double *vec, int n) { int x; for (x = 0; x < n; x++) if (vec[x] > 0.) vec[x] = log(vec[x]); else vec[x] = -DBL_MAX; } void FLog(float *vec, int n) { int x; for (x = 0; x < n; x++) if (vec[x] > 0.) vec[x] = log(vec[x]); else vec[x] = -FLT_MAX; } void DExp(double *vec, int n) { int x; for (x = 0; x < n; x++) vec[x] = exp(vec[x]); } void FExp(float *vec, int n) { int x; for (x = 0; x < n; x++) vec[x] = exp(vec[x]); } float DLogSum(double *vec, int n) { int x; double max, sum; max = DMax(vec, n); sum = 0.0; for (x = 0; x < n; x++) if (vec[x] > max - 50.) sum += exp(vec[x] - max); sum = log(sum) + max; return sum; } float FLogSum(float *vec, int n) { int x; float max, sum; max = FMax(vec, n); sum = 0.0; for (x = 0; x < n; x++) if (vec[x] > max - 50.) sum += exp(vec[x] - max); sum = log(sum) + max; return sum; }