X-Git-Url: http://source.jalview.org/gitweb/?p=jalview.git;a=blobdiff_plain;f=src2%2Fjavajs%2Futil%2FA4.java;fp=src2%2Fjavajs%2Futil%2FA4.java;h=0000000000000000000000000000000000000000;hp=d20b6c2e195a08681c53e2910cd9935da00b2ec0;hb=a1225b9392dc7657d5cef12907385b07527d6122;hpb=b513684c725997c77341f30ce4e584cf9f7cdfed diff --git a/src2/javajs/util/A4.java b/src2/javajs/util/A4.java deleted file mode 100644 index d20b6c2..0000000 --- a/src2/javajs/util/A4.java +++ /dev/null @@ -1,252 +0,0 @@ -/* - Copyright (C) 1997,1998,1999 - Kenji Hiranabe, Eiwa System Management, Inc. - - This program is free software. - Implemented by Kenji Hiranabe(hiranabe@esm.co.jp), - conforming to the Java(TM) 3D API specification by Sun Microsystems. - - Permission to use, copy, modify, distribute and sell this software - and its documentation for any purpose is hereby granted without fee, - provided that the above copyright notice appear in all copies and - that both that copyright notice and this permission notice appear - in supporting documentation. Kenji Hiranabe and Eiwa System Management,Inc. - makes no representations about the suitability of this software for any - purpose. It is provided "AS IS" with NO WARRANTY. -*/ -package javajs.util; - -import java.io.Serializable; - -import javajs.api.JSONEncodable; -import javajs.util.T3; - - - -/** - * A 4 element axis angle represented by single precision floating point - * x,y,z,angle components. An axis angle is a rotation of angle (radians) about - * the vector (x,y,z). - * - * @version specification 1.1, implementation $Revision: 1.9 $, $Date: - * 2006/07/28 17:01:32 $ - * @author Kenji hiranabe - * - * additions by Bob Hanson hansonr@stolaf.edu 9/30/2012 - * for unique constructor and method names - * for the optimization of compiled JavaScript using Java2Script - */ -public class A4 implements JSONEncodable, Serializable { - - /* - * I assumed that the length of the axis vector is not significant. - */ - - /** - * The x coordinate. - */ - public float x; - - /** - * The y coordinate. - */ - public float y; - - /** - * The z coordinate. - */ - public float z; - - /** - * The angle. - */ - public float angle; - - /** - * Constructs and initializes a AxisAngle4f to (0,0,1,0). - */ - public A4() { - z = 1.0f; - } - - /** - * Constructs and initializes an AxisAngle4f from the specified x, y, z, and - * angle. - * - * @param x - * the x coordinate - * @param y - * the y coordinate - * @param z - * the z coordinate - * @param angle - * the angle. - * @return a - */ - public static A4 new4(float x, float y, float z, float angle) { - A4 a = new A4(); - a.set4(x, y, z, angle); - return a; - } - - /** - * Constructs and initializes a AxisAngle4f from the specified AxisAngle4f. - * - * @param a1 - * the AxisAngle4f containing the initialization x y z angle data - * @return a - */ - public static A4 newAA(A4 a1) { - A4 a = new A4(); - a.set4(a1.x, a1.y, a1.z, a1.angle); - return a; - } - - /** - * Constructs and initializes an AxisAngle4f from the specified axis and - * angle. - * - * @param axis - * the axis - * @param angle - * the angle - * @return a - */ - public static A4 newVA(V3 axis, float angle) { - A4 a = new A4(); - a.setVA(axis, angle); - return a; - } - - /** - * Sets the value of this AxisAngle4f to the specified axis and angle. - * - * @param axis - * the axis - * @param angle - * the angle - * @since Java 3D 1.2 - */ - public final void setVA(V3 axis, float angle) { - x = axis.x; - y = axis.y; - z = axis.z; - this.angle = angle; - } - - /** - * Sets the value of this axis angle to the specified x,y,z,angle. - * - * @param x - * the x coordinate - * @param y - * the y coordinate - * @param z - * the z coordinate - * @param angle - * the angle - */ - public final void set4(float x, float y, float z, float angle) { - this.x = x; - this.y = y; - this.z = z; - this.angle = angle; - } - - /** - * Sets the value of this axis angle to the value of axis angle t1. - * - * @param a - * the axis angle to be copied - */ - public final void setAA(A4 a) { - x = a.x; - y = a.y; - z = a.z; - angle = a.angle; - } - - - /** - * Sets the value of this axis-angle to the rotational component of the passed - * matrix. - * - * @param m1 - * the matrix3f - */ - public final void setM(M3 m1) { - setFromMat(m1.m00, m1.m01, m1.m02, m1.m10, m1.m11, m1.m12, m1.m20, m1.m21, - m1.m22); - } - - // helper method - private void setFromMat(double m00, double m01, double m02, double m10, - double m11, double m12, double m20, double m21, - double m22) { - // assuming M is normalized. - - double cos = (m00 + m11 + m22 - 1.0) * 0.5; - x = (float) (m21 - m12); - y = (float) (m02 - m20); - z = (float) (m10 - m01); - double sin = 0.5 * Math.sqrt(x * x + y * y + z * z); - if (sin == 0 && cos == 1) { - x = y = 0; - z = 1; - angle = 0; - } else { - angle = (float) Math.atan2(sin, cos); - } - - // no need to normalize - // x /= n; - // y /= n; - // z /= n; - } - - /** - * Returns a hash number based on the data values in this object. Two - * different AxisAngle4f objects with identical data values (ie, returns true - * for equals(AxisAngle4f) ) will return the same hash number. Two vectors - * with different data members may return the same hash value, although this - * is not likely. - */ - @Override - public int hashCode() { - return T3.floatToIntBits(x) ^ T3.floatToIntBits(y) - ^ T3.floatToIntBits(z) ^ T3.floatToIntBits(angle); - } - - /** - * Returns true if the Object o is of type AxisAngle4f and all of the data - * members of o1 are equal to the corresponding data members in this - * AxisAngle4f. - * - * @param o - * the object with which the comparison is made. - * @return T/F - */ - @Override - public boolean equals(Object o) { - if (!(o instanceof A4)) - return false; - A4 a1 = (A4) o; - return x == a1.x && y == a1.y && z == a1.z && angle == a1.angle; - } - - /** - * Returns a string that contains the values of this AxisAngle4f. The form is - * (x,y,z,angle). - * - * @return the String representation - */ - @Override - public String toString() { - return "(" + x + ", " + y + ", " + z + ", " + angle + ")"; - } - - @Override - public String toJSON() { - return "[" + x + "," + y + "," + z + "," + (float) (angle * 180.0 / Math.PI) + "]"; - } -}