From: kiramt Date: Thu, 25 Jan 2018 14:06:52 +0000 (+0000) Subject: JAL-2778 added JAL-2851 fix to avoid confusion X-Git-Tag: Release_2_10_4~67^2~8 X-Git-Url: http://source.jalview.org/gitweb/?p=jalview.git;a=commitdiff_plain;h=f503f1209efa8c2565fcf8dd8fa851c3421f73a8 JAL-2778 added JAL-2851 fix to avoid confusion --- diff --git a/src/jalview/gui/SeqCanvas.java b/src/jalview/gui/SeqCanvas.java index ce835a3..e490b7e 100755 --- a/src/jalview/gui/SeqCanvas.java +++ b/src/jalview/gui/SeqCanvas.java @@ -40,7 +40,6 @@ import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import java.awt.Shape; -import java.awt.Transparency; import java.awt.image.BufferedImage; import java.beans.PropertyChangeEvent; import java.util.List; @@ -1696,37 +1695,37 @@ public class SeqCanvas extends JComponent implements ViewportListenerI { scrollX = -range; } + } - // Both scrolling and resizing change viewport ranges: scrolling changes - // both start and end points, but resize only changes end values. - // Here we only want to fastpaint on a scroll, with resize using a normal - // paint, so scroll events are identified as changes to the horizontal or - // vertical start value. - if (eventName.equals(ViewportRanges.STARTRES)) - { - if (av.getWrapAlignment()) - { - fastPaintWrapped(scrollX); - } - else - { - fastPaint(scrollX, 0); - } - } - else if (eventName.equals(ViewportRanges.STARTSEQ)) + // Both scrolling and resizing change viewport ranges: scrolling changes + // both start and end points, but resize only changes end values. + // Here we only want to fastpaint on a scroll, with resize using a normal + // paint, so scroll events are identified as changes to the horizontal or + // vertical start value. + if (eventName.equals(ViewportRanges.STARTRES)) + { + if (av.getWrapAlignment()) { - // scroll - fastPaint(0, (int) evt.getNewValue() - (int) evt.getOldValue()); + fastPaintWrapped(scrollX); } - else if (eventName.equals(ViewportRanges.STARTRESANDSEQ)) + else { fastPaint(scrollX, 0); - // bizarrely, we only need to scroll on the x value here as fastpaint - // copies the full height of the image anyway. Passing in the y value - // causes nasty repaint artefacts, which only disappear on a full - // repaint. } } + else if (eventName.equals(ViewportRanges.STARTSEQ)) + { + // scroll + fastPaint(0, (int) evt.getNewValue() - (int) evt.getOldValue()); + } + else if (eventName.equals(ViewportRanges.STARTRESANDSEQ)) + { + fastPaint(scrollX, 0); + // bizarrely, we only need to scroll on the x value here as fastpaint + // copies the full height of the image anyway. Passing in the y value + // causes nasty repaint artefacts, which only disappear on a full + // repaint. + } } /**