/* * Jalview - A Sequence Alignment Editor and Viewer ($$Version-Rel$$) * Copyright (C) $$Year-Rel$$ The Jalview Authors * * This file is part of Jalview. * * Jalview is free software: you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * Jalview is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty * of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Jalview. If not, see . * The Jalview Authors are detailed in the 'AUTHORS' file. */ package jalview.renderer; import jalview.datamodel.SequenceGroup; import jalview.datamodel.SequenceI; import jalview.util.Comparison; import java.awt.Color; public class OverviewResColourFinder extends ResidueColourFinder { final Color GAP_COLOUR = new Color(240, 240, 240); @Override public Color getBoxColour(ResidueShaderI shader, SequenceI seq, int i) { Color resBoxColour = Color.white; char currentChar = seq.getCharAt(i); // In the overview window, gaps are coloured grey, unless the colour scheme // specifies a gap colour, in which case gaps honour the colour scheme // settings if (shader.getColourScheme() != null) { if (!shader.getColourScheme().hasGapColour() && Comparison.isGap(currentChar)) { resBoxColour = GAP_COLOUR; } else { resBoxColour = shader.findColour(currentChar, i, seq); } } else if (Comparison.isGap(currentChar)) { resBoxColour = GAP_COLOUR; } return resBoxColour; } /** * {@inheritDoc} In the overview, the showBoxes setting is ignored, as the * overview displays the colours regardless. */ @Override protected Color getResidueBoxColour(boolean showBoxes, ResidueShaderI shader, SequenceGroup[] allGroups, SequenceI seq, int i) { ResidueShaderI currentShader; SequenceGroup currentSequenceGroup = getCurrentSequenceGroup(allGroups, i); if (currentSequenceGroup != null) { currentShader = currentSequenceGroup.getGroupColourScheme(); } else { currentShader = shader; } return getBoxColour(currentShader, seq, i); } }