package net.miginfocom.layout; /* * License (BSD): * ============== * * Copyright (c) 2004, Mikael Grev, MiG InfoCom AB. (miglayout (at) miginfocom (dot) com) * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list * of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this * list of conditions and the following disclaimer in the documentation and/or other * materials provided with the distribution. * Neither the name of the MiG InfoCom AB nor the names of its contributors may be * used to endorse or promote products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY * OF SUCH DAMAGE. * * @version 1.0 */ import java.io.Serializable; /** * @author Mikael Grev, MiG InfoCom AB * Date: 14-09-24 * Time: 17:05 */ public class AnimSpec implements Serializable { // public static final AnimSpec OFF = new AnimSpec(-1, 0, 0); public static final AnimSpec DEF = new AnimSpec(0, 0, 0.2f, 0.2f); private final int prio; private final int durMillis; private final float easeIn, easeOut; /** * @param prio The animation priority. When added with the general animation priority of the layout the animation will * be done if the resulting value is > 0. * @param durMillis Duration in milliseconds. <=0 means default value should be used and > 0 is the number of millis * @param easeIn 0 is linear (no ease). 1 is max ease. Always clamped between these values. * @param easeOut 0 is linear (no ease). 1 is max ease. Always clamped between these values. */ public AnimSpec(int prio, int durMillis, float easeIn, float easeOut) { this.prio = prio; this.durMillis = durMillis; this.easeIn = LayoutUtil.clamp(easeIn, 0, 1); this.easeOut = LayoutUtil.clamp(easeOut, 0, 1); } /** * @return The animation priority. When added with the general animation priority of the layout the animation will * be done if the resulting value is > 0. */ public int getPriority() { return prio; } /** * @param defMillis Default used if the millis in the spec is set to "default". * @return Duration in milliseconds. <=0 means default value should be used and > 0 is the number of millis */ public int getDurationMillis(int defMillis) { return durMillis > 0 ? durMillis : defMillis; } /** * @return Duration in milliseconds. <= 0 means default value should be used and > 0 is the number of millis */ public int getDurationMillis() { return durMillis; } /** * @return A value between 0 and 1 where 0 is no ease in and 1 is maximum ease in. */ public float getEaseIn() { return easeIn; } /** * @return A value between 0 and 1 where 0 is no ease out and 1 is maximum ease out. */ public float getEaseOut() { return easeOut; } }