/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.log4j.net; import java.io.IOException; import java.io.InterruptedIOException; import java.io.ObjectOutputStream; import java.net.InetAddress; import java.net.ServerSocket; import java.net.Socket; import java.net.SocketException; import java.util.Vector; import org.apache.log4j.AppenderSkeleton; import org.apache.log4j.helpers.CyclicBuffer; import org.apache.log4j.helpers.LogLog; import org.apache.log4j.spi.LoggingEvent; /** Sends {@link LoggingEvent} objects to a set of remote log servers, usually a {@link SocketNode SocketNodes}.
Acts just like {@link SocketAppender} except that instead of
connecting to a given remote log server,
SocketHubAppender
accepts connections from the remote
log servers as clients. It can accept more than one connection.
When a log event is received, the event is sent to the set of
currently connected remote log servers. Implemented this way it does
not require any update to the configuration file to send data to
another remote log server. The remote log server simply connects to
the host and port the SocketHubAppender
is running on.
The SocketHubAppender
does not store events such
that the remote side will events that arrived after the
establishment of its connection. Once connected, events arrive in
order as guaranteed by the TCP protocol.
This implementation borrows heavily from the {@link SocketAppender}.
The SocketHubAppender has the following characteristics:
SocketHubAppender
does not use a layout. It
ships a serialized {@link LoggingEvent} object to the remote side.
SocketHubAppender
relies on the TCP
protocol. Consequently, if the remote side is reachable, then log
events will eventually arrive at remote client.
On the other hand, if the network link is up, but the remote client is down, the client will not be blocked when making log requests but the log events will be lost due to client unavailability.
The single remote client case extends to multiple clients connections. The rate of logging will be determined by the slowest link.
SocketHubAppender
exits
before the SocketHubAppender
is closed either
explicitly or subsequent to garbage collection, then there might
be untransmitted data in the pipe which might be lost. This is a
common problem on Windows based systems.
To avoid lost data, it is usually sufficient to {@link #close}
the SocketHubAppender
either explicitly or by calling
the {@link org.apache.log4j.LogManager#shutdown} method before
exiting the application.
address
and port
. */
public
SocketHubAppender(int _port) {
port = _port;
startServer();
}
/**
Set up the socket server on the specified port. */
public
void activateOptions() {
if (advertiseViaMulticastDNS) {
zeroConf = new ZeroConfSupport(ZONE, port, getName());
zeroConf.advertise();
}
startServer();
}
/**
Close this appender.
This will mark the appender as closed and
call then {@link #cleanUp} method. */
synchronized
public
void close() {
if(closed) {
return;
}
LogLog.debug("closing SocketHubAppender " + getName());
this.closed = true;
if (advertiseViaMulticastDNS) {
zeroConf.unadvertise();
}
cleanUp();
LogLog.debug("SocketHubAppender " + getName() + " closed");
}
/**
Release the underlying ServerMonitor thread, and drop the connections
to all connected remote servers. */
public
void cleanUp() {
// stop the monitor thread
LogLog.debug("stopping ServerSocket");
serverMonitor.stopMonitor();
serverMonitor = null;
// close all of the connections
LogLog.debug("closing client connections");
while (oosList.size() != 0) {
ObjectOutputStream oos = (ObjectOutputStream)oosList.elementAt(0);
if(oos != null) {
try {
oos.close();
} catch(InterruptedIOException e) {
Thread.currentThread().interrupt();
LogLog.error("could not close oos.", e);
} catch(IOException e) {
LogLog.error("could not close oos.", e);
}
oosList.removeElementAt(0);
}
}
}
/**
Append an event to all of current connections. */
public
void append(LoggingEvent event) {
if (event != null) {
// set up location info if requested
if (locationInfo) {
event.getLocationInformation();
}
if (application != null) {
event.setProperty("application", application);
}
event.getNDC();
event.getThreadName();
event.getMDCCopy();
event.getRenderedMessage();
event.getThrowableStrRep();
if (buffer != null) {
buffer.add(event);
}
}
// if no event or no open connections, exit now
if ((event == null) || (oosList.size() == 0)) {
return;
}
// loop through the current set of open connections, appending the event to each
for (int streamCount = 0; streamCount < oosList.size(); streamCount++) {
ObjectOutputStream oos = null;
try {
oos = (ObjectOutputStream)oosList.elementAt(streamCount);
}
catch (ArrayIndexOutOfBoundsException e) {
// catch this, but just don't assign a value
// this should not really occur as this method is
// the only one that can remove oos's (besides cleanUp).
}
// list size changed unexpectedly? Just exit the append.
if (oos == null) {
break;
}
try {
oos.writeObject(event);
oos.flush();
// Failing to reset the object output stream every now and
// then creates a serious memory leak.
// right now we always reset. TODO - set up frequency counter per oos?
oos.reset();
}
catch(IOException e) {
if (e instanceof InterruptedIOException) {
Thread.currentThread().interrupt();
}
// there was an io exception so just drop the connection
oosList.removeElementAt(streamCount);
LogLog.debug("dropped connection");
// decrement to keep the counter in place (for loop always increments)
streamCount--;
}
}
}
/**
The SocketHubAppender does not use a layout. Hence, this method returns
false
. */
public
boolean requiresLayout() {
return false;
}
/**
The Port option takes a positive integer representing
the port where the server is waiting for connections. */
public
void setPort(int _port) {
port = _port;
}
/**
* The App option takes a string value which should be the name of the application getting logged. If property was already set (via system
* property), don't set here.
*/
public
void setApplication(String lapp) {
this.application = lapp;
}
/**
* Returns value of the Application option.
*/
public
String getApplication() {
return application;
}
/**
Returns value of the Port option. */
public
int getPort() {
return port;
}
/**
* The BufferSize option takes a positive integer representing the number of events this appender will buffer and send to newly connected
* clients.
*/
public
void setBufferSize(int _bufferSize) {
buffer = new CyclicBuffer(_bufferSize);
}
/**
* Returns value of the bufferSize option.
*/
public
int getBufferSize() {
if (buffer == null) {
return 0;
} else {
return buffer.getMaxSize();
}
}
/**
The LocationInfo option takes a boolean value. If true,
the information sent to the remote host will include location
information. By default no location information is sent to the server. */
public
void setLocationInfo(boolean _locationInfo) {
locationInfo = _locationInfo;
}
/**
Returns value of the LocationInfo option. */
public
boolean getLocationInfo() {
return locationInfo;
}
public void setAdvertiseViaMulticastDNS(boolean advertiseViaMulticastDNS) {
this.advertiseViaMulticastDNS = advertiseViaMulticastDNS;
}
public boolean isAdvertiseViaMulticastDNS() {
return advertiseViaMulticastDNS;
}
/**
Start the ServerMonitor thread. */
private
void startServer() {
serverMonitor = new ServerMonitor(port, oosList);
}
/**
* Creates a server socket to accept connections.
* @param socketPort port on which the socket should listen, may be zero.
* @return new socket.
* @throws IOException IO error when opening the socket.
*/
protected ServerSocket createServerSocket(final int socketPort) throws IOException {
return new ServerSocket(socketPort);
}
/**
This class is used internally to monitor a ServerSocket
and register new connections in a vector passed in the
constructor. */
private class ServerMonitor implements Runnable {
private int port;
private Vector oosList;
private boolean keepRunning;
private Thread monitorThread;
/**
Create a thread and start the monitor. */
public
ServerMonitor(int _port, Vector _oosList) {
port = _port;
oosList = _oosList;
keepRunning = true;
monitorThread = new Thread(this);
monitorThread.setDaemon(true);
monitorThread.setName("SocketHubAppender-Monitor-" + port);
monitorThread.start();
}
/**
Stops the monitor. This method will not return until
the thread has finished executing. */
public synchronized void stopMonitor() {
if (keepRunning) {
LogLog.debug("server monitor thread shutting down");
keepRunning = false;
try {
if (serverSocket != null) {
serverSocket.close();
serverSocket = null;
}
} catch (IOException ioe) {}
try {
monitorThread.join();
}
catch (InterruptedException e) {
Thread.currentThread().interrupt();
// do nothing?
}
// release the thread
monitorThread = null;
LogLog.debug("server monitor thread shut down");
}
}
private
void sendCachedEvents(ObjectOutputStream stream) throws IOException {
if (buffer != null) {
for (int i = 0; i < buffer.length(); i++) {
stream.writeObject(buffer.get(i));
}
stream.flush();
stream.reset();
}
}
/**
Method that runs, monitoring the ServerSocket and adding connections as
they connect to the socket. */
public
void run() {
serverSocket = null;
try {
serverSocket = createServerSocket(port);
serverSocket.setSoTimeout(1000);
}
catch (Exception e) {
if (e instanceof InterruptedIOException || e instanceof InterruptedException) {
Thread.currentThread().interrupt();
}
LogLog.error("exception setting timeout, shutting down server socket.", e);
keepRunning = false;
return;
}
try {
try {
serverSocket.setSoTimeout(1000);
}
catch (SocketException e) {
LogLog.error("exception setting timeout, shutting down server socket.", e);
return;
}
while (keepRunning) {
Socket socket = null;
try {
socket = serverSocket.accept();
}
catch (InterruptedIOException e) {
// timeout occurred, so just loop
}
catch (SocketException e) {
LogLog.error("exception accepting socket, shutting down server socket.", e);
keepRunning = false;
}
catch (IOException e) {
LogLog.error("exception accepting socket.", e);
}
// if there was a socket accepted
if (socket != null) {
try {
InetAddress remoteAddress = socket.getInetAddress();
LogLog.debug("accepting connection from " + remoteAddress.getHostName()
+ " (" + remoteAddress.getHostAddress() + ")");
// create an ObjectOutputStream
ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream());
if (buffer != null && buffer.length() > 0) {
sendCachedEvents(oos);
}
// add it to the oosList. OK since Vector is synchronized.
oosList.addElement(oos);
} catch (IOException e) {
if (e instanceof InterruptedIOException) {
Thread.currentThread().interrupt();
}
LogLog.error("exception creating output stream on socket.", e);
}
}
}
}
finally {
// close the socket
try {
serverSocket.close();
} catch(InterruptedIOException e) {
Thread.currentThread().interrupt();
} catch (IOException e) {
// do nothing with it?
}
}
}
}
}