X-Git-Url: http://source.jalview.org/gitweb/?a=blobdiff_plain;f=src2%2Fjavajs%2Futil%2FP3.java;fp=src2%2Fjavajs%2Futil%2FP3.java;h=1e1dfdbbf8c9407bfccf049346b43acf02fa30cd;hb=665d2c2f4c1310e6985b93b7c2c8a8eec2fa9086;hp=0000000000000000000000000000000000000000;hpb=0e684f72690bd6532272a39ab6c188a27559fd09;p=jalview.git diff --git a/src2/javajs/util/P3.java b/src2/javajs/util/P3.java new file mode 100644 index 0000000..1e1dfdb --- /dev/null +++ b/src2/javajs/util/P3.java @@ -0,0 +1,62 @@ +/* + Copyright (C) 1997,1998,1999 + Kenji Hiranabe, Eiwa System Management, Inc. + + This program is free software. + Implemented by Kenji Hiranabe(hiranabe@esm.co.jp), + conforming to the Java(TM) 3D API specification by Sun Microsystems. + + Permission to use, copy, modify, distribute and sell this software + and its documentation for any purpose is hereby granted without fee, + provided that the above copyright notice appear in all copies and + that both that copyright notice and this permission notice appear + in supporting documentation. Kenji Hiranabe and Eiwa System Management,Inc. + makes no representations about the suitability of this software for any + purpose. It is provided "AS IS" with NO WARRANTY. +*/ +package javajs.util; + + + +/** + * A 3 element point that is represented by single precision floating point + * x,y,z coordinates. + * + * @version specification 1.1, implementation $Revision: 1.10 $, $Date: + * 2006/09/08 20:20:20 $ + * @author Kenji hiranabe + * + * additions by Bob Hanson hansonr@stolaf.edu 9/30/2012 + * for unique constructor and method names + * for the optimization of compiled JavaScript using Java2Script + * + */ +public class P3 extends T3 { + + public P3() { + // ignore T3 + } + + public static P3 newP(T3 t) { + P3 p = new P3(); + p.x = t.x; + p.y = t.y; + p.z = t.z; + return p; + } + + private static P3 unlikely; + + public static P3 getUnlikely() { + return (unlikely == null ? unlikely = new3((float) Math.PI, (float) Math.E, (float) (Math.PI * Math.E)) : unlikely); + } + + public static P3 new3(float x, float y, float z) { + P3 p = new P3(); + p.x = x; + p.y = y; + p.z = z; + return p; + } + +}