boolean renderGaps = true;\r
boolean showSequenceFeatures = true;\r
\r
+ boolean colourAppliesToAllGroups = true;\r
ColourSchemeI globalColourScheme = null;\r
boolean conservationColourSelected = false;\r
+ boolean abovePIDThreshold = false;\r
\r
SequenceGroup rubberbandGroup = null;\r
\r
conservationColourSelected = b;\r
}\r
\r
+ public boolean getAbovePIDThreshold()\r
+ {\r
+ return abovePIDThreshold;\r
+ }\r
+\r
+ public void setAbovePIDThreshold(boolean b)\r
+ {\r
+ abovePIDThreshold = b;\r
+ }\r
+\r
public int getStartRes() {\r
return startRes;\r
}\r
return renderer;\r
}\r
\r
+ public void setColourAppliesToAllGroups(boolean b)\r
+ { colourAppliesToAllGroups = b; }\r
+\r
+ public boolean getColourAppliesToAllGroups()\r
+ {return colourAppliesToAllGroups; }\r
+\r
+\r
}\r