private final SequenceI sequence;
/*
- * array of coordinates in embedded sequence space
+ * x, y, z position in 3-D space
*/
- public float[] coord;
+ public Point coord;
/**
* Constructor
* @param sequence
* @param coord
*/
- public SequencePoint(SequenceI sequence, float[] coord)
+ public SequencePoint(SequenceI sequence, Point pt)
{
this.sequence = sequence;
- this.coord = coord;
+ this.coord = pt;
+ }
+
+ /**
+ * Constructor given a sequence and an array of x, y, z coordinate positions
+ *
+ * @param sequence
+ * @param coords
+ * @throws ArrayIndexOutOfBoundsException
+ * if array length is less than 3
+ */
+ public SequencePoint(SequenceI sequence, float[] coords)
+ {
+ this(sequence, new Point(coords[0], coords[1], coords[2]));
}
public SequenceI getSequence()
{
return sequence;
}
+
+ /**
+ * Applies a negative translation of the 'shift' (x, y, z) coordinates
+ *
+ * @param centre
+ */
+ public void translateBack(Point shift)
+ {
+ float x = coord.x - shift.x;
+ float y = coord.y - shift.y;
+ float z = coord.z - shift.z;
+
+ coord = new Point(x, y, z);
+ }
+
+ /**
+ * Applies a positive translation of the 'shift' (x, y, z) coordinates
+ *
+ * @param centre
+ */
+ public void translate(Point shift)
+ {
+ float x = coord.x + shift.x;
+ float y = coord.y + shift.y;
+ float z = coord.z + shift.z;
+
+ coord = new Point(x, y, z);
+ }
}