import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
-import java.awt.Transparency;
import java.awt.image.BufferedImage;
import java.beans.PropertyChangeEvent;
import java.util.List;
+import java.util.function.Consumer;
import javax.swing.JComponent;
// Call repaint on alignment panel so that repaints from other alignment
// panel components can be aggregated. Otherwise performance of the
- // overview
- // window and others may be adversely affected.
+ // overview window and others may be adversely affected.
av.getAlignPanel().repaint();
} finally
{
* @param yOffset
* vertical offset at which to draw (for wrapped alignments)
*/
- private void draw(Graphics g, int startRes, int endRes, int startSeq,
- int endSeq, int offset)
+ private void draw(final Graphics g, final int startRes, final int endRes,
+ final int startSeq, final int endSeq, final int offset)
{
- int charHeight = av.getCharHeight();
- int charWidth = av.getCharWidth();
-
g.setFont(av.getFont());
seqRdr.prepare(g, av.isRenderGaps());
- SequenceI nextSeq;
-
- // / First draw the sequences
- // ///////////////////////////
- for (int i = startSeq; i <= endSeq; i++)
+ // First draw the sequences
+ av.getAlignment().forEachSequence(new Consumer<SequenceI>()
{
- nextSeq = av.getAlignment().getSequenceAt(i);
- if (nextSeq == null)
- {
- // occasionally, a race condition occurs such that the alignment row is
- // empty
- continue;
- }
- seqRdr.drawSequence(nextSeq, av.getAlignment().findAllGroups(nextSeq),
- startRes, endRes, offset + ((i - startSeq) * charHeight));
+ int i = startSeq;
- if (av.isShowSequenceFeatures())
+ @Override
+ public void accept(SequenceI s)
{
- fr.drawSequence(g, nextSeq, startRes, endRes,
- offset + ((i - startSeq) * charHeight), false);
+ int heightPosition = offset + ((i - startSeq) * av.getCharHeight());
+ drawSequence(s, g, startRes, endRes, heightPosition, i);
+ i++;
}
+ }, startSeq, endSeq + 1);
- /*
- * highlight search Results once sequence has been drawn
- */
- if (av.hasSearchResults())
+ // now selection groups
+ if (av.getSelectionGroup() != null
+ || av.getAlignment().getGroups().size() > 0)
+ {
+ drawGroupsBoundaries(g, startRes, endRes, startSeq, endSeq, offset);
+ }
+
+ }
+
+ /**
+ * Draw a single sequence
+ *
+ * @param nextSeq
+ * the next sequence to draw
+ * @param g
+ * graphics context
+ * @param startRes
+ * offset of the first column in the visible region (0..)
+ * @param endRes
+ * offset of the last column in the visible region (0..)
+ * @param heightPosition
+ * vertical location of the sequence in the alignment
+ * @param i
+ * index of sequence
+ */
+ private void drawSequence(SequenceI nextSeq, Graphics g, int startRes,
+ int endRes, int heightPosition, int i)
+ {
+ int charWidth = av.getCharWidth();
+
+ if (nextSeq == null)
+ {
+ // occasionally, a race condition occurs such that the alignment row is
+ // empty
+ // TODO Don't think this will happen any more?
+ return;
+ }
+ seqRdr.drawSequence(nextSeq, av.getAlignment().findAllGroups(nextSeq),
+ startRes, endRes, heightPosition);
+
+ if (av.isShowSequenceFeatures())
+ {
+ fr.drawSequence(g, nextSeq, startRes, endRes, heightPosition, false);
+ }
+
+ /*
+ * highlight search Results once sequence has been drawn
+ */
+ if (av.hasSearchResults())
+ {
+ SearchResultsI searchResults = av.getSearchResults();
+ int[] visibleResults = searchResults.getResults(nextSeq, startRes,
+ endRes);
+ if (visibleResults != null)
{
- SearchResultsI searchResults = av.getSearchResults();
- int[] visibleResults = searchResults.getResults(nextSeq,
- startRes, endRes);
- if (visibleResults != null)
+ for (int r = 0; r < visibleResults.length; r += 2)
{
- for (int r = 0; r < visibleResults.length; r += 2)
- {
- seqRdr.drawHighlightedText(nextSeq, visibleResults[r],
- visibleResults[r + 1], (visibleResults[r] - startRes)
- * charWidth, offset
- + ((i - startSeq) * charHeight));
- }
+ seqRdr.drawHighlightedText(nextSeq, visibleResults[r],
+ visibleResults[r + 1],
+ (visibleResults[r] - startRes) * charWidth,
+ heightPosition);
}
}
-
- if (av.cursorMode && cursorY == i && cursorX >= startRes
- && cursorX <= endRes)
- {
- seqRdr.drawCursor(nextSeq, cursorX, (cursorX - startRes) * charWidth,
- offset + ((i - startSeq) * charHeight));
- }
}
- if (av.getSelectionGroup() != null
- || av.getAlignment().getGroups().size() > 0)
+ if (av.cursorMode && cursorY == i && cursorX >= startRes
+ && cursorX <= endRes)
{
- drawGroupsBoundaries(g, startRes, endRes, startSeq, endSeq, offset);
+ seqRdr.drawCursor(nextSeq, cursorX, (cursorX - startRes) * charWidth,
+ heightPosition);
}
-
}
void drawGroupsBoundaries(Graphics g1, int startRes, int endRes,
{
scrollX = -range;
}
+ }
- // Both scrolling and resizing change viewport ranges: scrolling changes
- // both start and end points, but resize only changes end values.
- // Here we only want to fastpaint on a scroll, with resize using a normal
- // paint, so scroll events are identified as changes to the horizontal or
- // vertical start value.
- if (eventName.equals(ViewportRanges.STARTRES))
- {
- if (av.getWrapAlignment())
- {
- fastPaintWrapped(scrollX);
- }
- else
- {
- fastPaint(scrollX, 0);
- }
- }
- else if (eventName.equals(ViewportRanges.STARTSEQ))
+ // Both scrolling and resizing change viewport ranges: scrolling changes
+ // both start and end points, but resize only changes end values.
+ // Here we only want to fastpaint on a scroll, with resize using a normal
+ // paint, so scroll events are identified as changes to the horizontal or
+ // vertical start value.
+ if (eventName.equals(ViewportRanges.STARTRES))
+ {
+ if (av.getWrapAlignment())
{
- // scroll
- fastPaint(0, (int) evt.getNewValue() - (int) evt.getOldValue());
+ fastPaintWrapped(scrollX);
}
- else if (eventName.equals(ViewportRanges.STARTRESANDSEQ))
+ else
{
fastPaint(scrollX, 0);
- // bizarrely, we only need to scroll on the x value here as fastpaint
- // copies the full height of the image anyway. Passing in the y value
- // causes nasty repaint artefacts, which only disappear on a full
- // repaint.
}
}
+ else if (eventName.equals(ViewportRanges.STARTSEQ))
+ {
+ // scroll
+ fastPaint(0, (int) evt.getNewValue() - (int) evt.getOldValue());
+ }
+ else if (eventName.equals(ViewportRanges.STARTRESANDSEQ))
+ {
+ fastPaint(scrollX, 0);
+ // bizarrely, we only need to scroll on the x value here as fastpaint
+ // copies the full height of the image anyway. Passing in the y value
+ // causes nasty repaint artefacts, which only disappear on a full
+ // repaint.
+ }
}
/**