Merge branch 'develop' into bug/JAL-2255_seq-fetcher-broken-on-linux
[jalview.git] / src / jalview / renderer / ResidueShaderI.java
diff --git a/src/jalview/renderer/ResidueShaderI.java b/src/jalview/renderer/ResidueShaderI.java
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+package jalview.renderer;
+
+import jalview.analysis.Conservation;
+import jalview.datamodel.AnnotatedCollectionI;
+import jalview.datamodel.ProfilesI;
+import jalview.datamodel.SequenceCollectionI;
+import jalview.datamodel.SequenceI;
+import jalview.schemes.ColourSchemeI;
+
+import java.awt.Color;
+import java.util.Map;
+
+public interface ResidueShaderI
+{
+
+  public abstract void setConsensus(ProfilesI cons);
+
+  public abstract boolean conservationApplied();
+
+  public abstract void setConservationApplied(boolean conservationApplied);
+
+  public abstract void setConservation(Conservation cons);
+
+  public abstract void alignmentChanged(AnnotatedCollectionI alignment,
+          Map<SequenceI, SequenceCollectionI> hiddenReps);
+
+  /**
+   * Sets the percentage consensus threshold value, and whether gaps are ignored
+   * in percentage identity calculation
+   * 
+   * @param consensusThreshold
+   * @param ignoreGaps
+   */
+  public abstract void setThreshold(int consensusThreshold,
+          boolean ignoreGaps);
+
+  public abstract void setConservationInc(int i);
+
+  public abstract int getConservationInc();
+
+  /**
+   * Get the percentage threshold for this colour scheme
+   * 
+   * @return Returns the percentage threshold
+   */
+  public abstract int getThreshold();
+
+  /**
+   * Returns the possibly context dependent colour for the given symbol at the
+   * aligned position in the given sequence. For example, the colour may depend
+   * on the symbol's relationship to the consensus residue for the column.
+   * 
+   * @param symbol
+   * @param position
+   * @param seq
+   * @return
+   */
+  public abstract Color findColour(char symbol, int position, SequenceI seq);
+
+  public abstract ColourSchemeI getColourScheme();
+
+  public abstract void setColourScheme(ColourSchemeI cs);
+
+}
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