{\r
this.points = points;\r
this.npoint = npoint;\r
- this.av = av;\r
PaintRefresher.Register(this, av.alignment);\r
\r
prefsize = getPreferredSize();\r
\r
public void drawScene(Graphics g)\r
{\r
- boolean darker = false;\r
+ //boolean darker = false;\r
\r
int halfwidth = getSize().width / 2;\r
int halfheight = getSize().height / 2;\r
\r
public void rectSelect(int x1, int y1, int x2, int y2)\r
{\r
- boolean changedSel = false;\r
+ //boolean changedSel = false;\r
for (int i = 0; i < npoint; i++)\r
{\r
SequencePoint sp = (SequencePoint) points.elementAt(i);\r