//
// final BasicCharacterStateMatrix<BinaryStates> dm = new BasicCharacterStateMatrix<BinaryStates>( new BinaryStates[][] {
// { X, X, X, X, X, X }, { X, X, X, X, X, X } } );
//
// final BasicCharacterStateMatrix<BinaryStates> dm = new BasicCharacterStateMatrix<BinaryStates>( new BinaryStates[][] {
// { X, X, X, X, X, X }, { X, X, X, X, X, X } } );