+ * Set viewport width in residues, without changing startRes. Use in
+ * preference to calculating endRes from the width, to avoid out by one
+ * errors! Fires a property change event.
+ *
+ * @param w
+ * width in residues
+ */
+ public void setViewportWidth(int w)
+ {
+ setStartEndRes(startRes, startRes + w - 1);
+ }
+
+ /**
+ * Set viewport height in residues, without changing startSeq. Use in
+ * preference to calculating endSeq from the height, to avoid out by one
+ * errors! Fires a property change event.
+ *
+ * @param h
+ * height in sequences
+ */
+ public void setViewportHeight(int h)
+ {
+ setStartEndSeq(startSeq, startSeq + h - 1);
+ }
+
+ /**
+ * Set viewport horizontal start position and width. Use in preference to
+ * calculating endRes from the width, to avoid out by one errors! Fires a
+ * property change event.
+ *
+ * @param start
+ * start residue
+ * @param w
+ * width in residues
+ */
+ public void setViewportStartAndWidth(int start, int w)
+ {
+ int vpstart = start;
+ if (vpstart < 0)
+ {
+ vpstart = 0;
+ }
+
+ /*
+ * if not wrapped, don't leave white space at the right margin
+ */
+ if (!wrappedMode)
+ {
+ if ((w <= getVisibleAlignmentWidth())
+ && (vpstart + w - 1 > getVisibleAlignmentWidth() - 1))
+ {
+ vpstart = getVisibleAlignmentWidth() - w;
+ }
+
+ }
+ setStartEndRes(vpstart, vpstart + w - 1);
+ }
+
+ /**
+ * Set viewport vertical start position and height. Use in preference to
+ * calculating endSeq from the height, to avoid out by one errors! Fires a
+ * property change event.
+ *
+ * @param start
+ * start sequence
+ * @param h
+ * height in sequences
+ */
+ public void setViewportStartAndHeight(int start, int h)
+ {
+ int vpstart = start;
+ if (vpstart < 0)
+ {
+ vpstart = 0;
+ }
+ else if ((h <= getVisibleAlignmentHeight())
+ && (vpstart + h - 1 > getVisibleAlignmentHeight() - 1))
+ // viewport height is less than the full alignment and we are running off
+ // the bottom
+ {
+ vpstart = getVisibleAlignmentHeight() - h;
+ }
+ setStartEndSeq(vpstart, vpstart + h - 1);
+ }
+
+ /**