// We need to remember which was the last EpsGraphics2D object to use\r
// us, as we need to replace the clipping region if another EpsGraphics2D\r
// object tries to use us.\r
private EpsGraphics2D _lastG = null;\r
// We need to remember which was the last EpsGraphics2D object to use\r
// us, as we need to replace the clipping region if another EpsGraphics2D\r
// object tries to use us.\r
private EpsGraphics2D _lastG = null;\r