/**
* Configure the Graphics canvas and render options for the renderer
- * @param g - the canvas to render to
- * @param renderGaps - when true, gap characters will be included when rendered
- *
+ *
+ * @param g
+ * - the canvas to render to
+ * @param renderGaps
+ * - when true, gap characters will be included when rendered
+ *
*/
void prepare(Graphics g, boolean renderGaps);