this.points = points;\r
this.npoint = npoint;\r
this.av = av;\r
- PaintRefresher.Register(this);\r
+ PaintRefresher.Register(this, av.alignment);\r
//\r
prefsize = getPreferredSize();\r
orig = new float[npoint][3];\r
if (av.getSelectionGroup() != null)\r
{\r
av.getSelectionGroup().addOrRemove(found, true);\r
- PaintRefresher.Refresh(this);\r
+ PaintRefresher.Refresh(this, av.alignment);\r
}\r
else\r
{\r