\r
while ((ypos <= canvasHeight) && (startRes < av.alignment.getWidth()))\r
{\r
+ g.setFont(av.getFont());\r
g.setColor(Color.black);\r
\r
if (av.scaleLeftWrapped)\r
* @param starty DOCUMENT ME!\r
* @param offset DOCUMENT ME!\r
*/\r
+\r
+ float aaRatio = 2f/3f;\r
+ public void increaseAARatio()\r
+ {\r
+ aaRatio += .025;\r
+ if(aaRatio>1)\r
+ aaRatio = 1;\r
+\r
+ repaint();\r
+ }\r
+\r
+ public void decreaseAARation()\r
+ {\r
+ aaRatio -= .025;\r
+ if(aaRatio<0)\r
+ aaRatio = 0;\r
+\r
+ repaint();\r
+ }\r
+\r
synchronized public void drawPanel(Graphics g1, int x1, int x2, int y1,\r
int y2, int startx, int starty, int offset)\r
{\r
Graphics2D g = (Graphics2D) g1;\r
g.setFont(av.getFont());\r
\r
- SequenceI nextSeq;\r
+\r
+ SequenceI nextSeq;\r
+\r
\r
/// First draw the sequences\r
/////////////////////////////\r
for (int i = y1; i < y2; i++)\r
{\r
nextSeq = av.alignment.getSequenceAt(i);\r
+ g.setFont(av.getFont());\r
+\r
\r
sr.drawSequence(g, nextSeq, av.alignment.findAllGroups(nextSeq),\r
- x1, x2, (x1 - startx) * av.charWidth,\r
- offset + ((i - starty) * av.charHeight), av.charWidth,\r
- av.charHeight);\r
+ x1, x2, (x1 - startx) * av.charWidth,\r
+ offset + ( (i - starty) * av.charHeight), av.charWidth,\r
+ av.charHeight);\r
+\r
+\r
+\r
\r
if (av.showSequenceFeatures)\r
{\r