\r
else if (vertical > 0) // scroll down\r
{\r
- transY = imgHeight - vertical * av.charHeight;\r
ss = es - vertical;\r
+ if(ss<av.startSeq) // ie scrolling too fast, more than a page at a time\r
+ ss = av.startSeq;\r
+ else\r
+ transY = imgHeight - vertical * av.charHeight;\r
}\r
else if (vertical < 0)\r
+ {\r
es = ss - vertical;\r
+ if(es > av.endSeq)\r
+ es = av.endSeq;\r
+ }\r
+\r
\r
gg.translate(transX, transY);\r
\r
int ypos = 2*av.charHeight;\r
\r
\r
- while (ypos <= canvasHeight && endx <al.getWidth())\r
+ while (ypos <= canvasHeight)\r
{\r
g.setColor(Color.black);\r
\r
{\r
sx = (group.getStartRes() - startx) * av.charWidth;\r
sy = offset + AlignmentUtil.getPixelHeight(starty, i, av.charHeight);\r
- ex = (group.getEndRes() + 1 - group.getStartRes()) * av.charWidth;\r
+ ex = (group.getEndRes() + 1 - group.getStartRes()) * av.charWidth -1;\r
\r
if (av.getWrapAlignment())\r
{\r
sx = 0;\r
\r
if (ex > getWidth())\r
- {\r
- if (av.getWrapAlignment())\r
ex = getWrappedCanvasWidth(getWidth()) * av.charWidth;\r
-\r
- }\r
}\r
- else if(ex>getWidth())\r
- ex -= av.charWidth;\r
-\r
\r
if (sx < getWidth()\r
&& ex > 0\r