{
if (shader.getColourScheme() != null)
{
- resBoxColour = shader.findColour(seq.getCharAt(i),
+ if (forOverview && Comparison.isGap(seq.getCharAt(i)))
+ {
+ resBoxColour = Color.lightGray;
+ }
+ else
+ {
+ resBoxColour = shader.findColour(seq.getCharAt(i),
i, seq);
+ }
}
else if (forOverview && !Comparison.isGap(seq.getCharAt(i)))
{