this.setVectorRendition(true);
}
Graphics2D g2d = (Graphics2D) g;
- // flag used for vector rendition
- this.glyphLineDrawn = false;
long stime = System.currentTimeMillis();
boolean usedFaded = false;
// first pass sets up state for drawing continuation from left-hand
// column
// of startRes
+
+ // flag used for vector rendition
+ this.glyphLineDrawn = false;
x = (startRes == 0) ? 0 : -1;
while (x < endRes - startRes)
{