HIDDEN_COLOUR = hiddenCol;
}
+ @Override
+ /**
+ * for Test suite only.
+ */
+ public Color getBoxColour(ResidueShaderI shader, SequenceI seq, int i)
+ {
+ return new Color(getBoxColourInt(shader, seq, i));
+ }
+
public int getBoxColourInt(ResidueShaderI shader, SequenceI seq, int i)
{
char currentChar = seq.getCharAt(i);
: shader.findColourInt(currentChar, i, seq));
}
+ /**
+ * For test suite only.
+ */
+ @Override
+ public Color getResidueColour(boolean showBoxes, ResidueShaderI shader,
+ SequenceGroup[] allGroups, final SequenceI seq, int i,
+ FeatureColourFinder finder)
+ {
+ return new Color(getResidueColourInt(showBoxes, shader, allGroups, seq,
+ i, finder));
+ }
+
+
public int getResidueColourInt(boolean showBoxes, ResidueShaderI shader,
SequenceGroup[] allGroups, final SequenceI seq, int i,
FeatureColourFinder finder)
return c;
}
- int col = getResidueBoxColourInt(showBoxes, shader, allGroups, seq,
- i);
-
+ int col = getResidueBoxColourInt(showBoxes, shader, allGroups, seq, i);
// if there's a FeatureColourFinder we might override the residue colour
// here with feature colouring
return seq.setColor(i,
finder == null || finder.noFeaturesDisplayed() ? col
- : finder.findFeatureColourInt(col, seq, i));
+ : finder.findFeatureColourInt(col, seq, i));
}
-
+
+ /**
+ * For test suite only.
+ */
+ @Override
+ protected Color getResidueBoxColour(boolean showBoxes,
+ ResidueShaderI shader, SequenceGroup[] allGroups, SequenceI seq,
+ int i)
+ {
+ return new Color(
+ getResidueBoxColourInt(showBoxes, shader, allGroups, seq, i));
+ }
+
/**
* In the overview, the showBoxes setting is ignored, as the overview displays
* the colours regardless.