protected boolean ignoreGapsInConsensusCalculation = false;
- protected ResidueShaderI globalColourScheme;
+ protected ResidueShaderI residueShading;
@Override
public void setGlobalColourScheme(ColourSchemeI cs)
* this means that any conservation or PID threshold settings
* persist when the alignment colour scheme is changed
*/
- if (globalColourScheme == null)
+ if (residueShading == null)
{
- globalColourScheme = new ResidueShader(viewStyle);
+ residueShading = new ResidueShader(viewStyle);
}
- globalColourScheme.setColourScheme(cs);
+ residueShading.setColourScheme(cs);
// TODO: do threshold and increment belong in ViewStyle or ResidueShader?
// ...problem: groups need these, but do not currently have a ViewStyle
// || cs instanceof Blosum62ColourScheme)
if (getConservationSelected())
{
- globalColourScheme.setConservation(hconservation);
+ residueShading.setConservation(hconservation);
}
- globalColourScheme.alignmentChanged(alignment, hiddenRepSequences);
+ residueShading.alignmentChanged(alignment, hiddenRepSequences);
}
/*
@Override
public ColourSchemeI getGlobalColourScheme()
{
- return globalColourScheme == null ? null : globalColourScheme
+ return residueShading == null ? null : residueShading
.getColourScheme();
}
@Override
- public ResidueShaderI getViewportColourScheme()
+ public ResidueShaderI getResidueShading()
{
- return globalColourScheme;
+ return residueShading;
}
protected AlignmentAnnotation consensus;
hconsensus = null;
hcomplementConsensus = null;
// colour scheme may hold reference to consensus
- globalColourScheme = null;
+ residueShading = null;
// TODO remove listeners from changeSupport?
changeSupport = null;
setAlignment(null);
if (ap != null)
{
updateConsensus(ap);
- if (globalColourScheme != null)
+ if (residueShading != null)
{
- globalColourScheme.setThreshold(globalColourScheme.getThreshold(),
+ residueShading.setThreshold(residueShading.getThreshold(),
ignoreGapsInConsensusCalculation);
}
}
*/
void updateAllColourSchemes()
{
- ResidueShaderI rs = globalColourScheme;
+ ResidueShaderI rs = residueShading;
if (rs != null)
{
rs.alignmentChanged(alignment, hiddenRepSequences);