public abstract class OverviewDimensions
{
protected static final int MAX_WIDTH = 400;
+
protected static final int MIN_WIDTH = 120;
+
protected static final int MIN_SEQ_HEIGHT = 40;
+
protected static final int MAX_SEQ_HEIGHT = 300;
private static final int DEFAULT_GRAPH_HEIGHT = 20;
protected int width;
+
protected int sequencesHeight;
+
protected int graphHeight = DEFAULT_GRAPH_HEIGHT;
+
protected int boxX = -1;
+
protected int boxY = -1;
+
protected int boxWidth = -1;
+
protected int boxHeight = -1;
- protected int scrollCol = -1;
- protected int scrollRow = -1;
+
protected int alwidth;
+
protected int alheight;
+ /**
+ * Create an OverviewDimensions object
+ *
+ * @param ranges
+ * positional properties of the viewport
+ * @param showAnnotationPanel
+ * true if the annotation panel is to be shown, false otherwise
+ */
public OverviewDimensions(ViewportRanges ranges,
boolean showAnnotationPanel)
{
g.drawRect(boxX + 1, boxY + 1, boxWidth - 2, boxHeight - 2);
}
- public int getScrollCol()
- {
- return scrollCol;
- }
-
- public int getScrollRow()
- {
- return scrollRow;
- }
-
public int getBoxX()
{
return boxX;
*/
protected abstract void resetAlignmentDims();
- protected void setBoxPosition(int startRes, int endRes, int startSeq,
- int endSeq)
+ protected void setBoxPosition(int startRes, int startSeq, int vpwidth,
+ int vpheight)
{
resetAlignmentDims();
// boxX, boxY is the x,y location equivalent to startRes, startSeq
- boxX = Math.round((float) startRes * width / alwidth);
+ int xPos = Math.min(startRes, alwidth - vpwidth + 1);
+ boxX = Math.round((float) xPos * width / alwidth);
boxY = Math.round((float) startSeq * sequencesHeight / alheight);
// boxWidth is the width in residues translated to pixels
- // since the box includes both the start and end residues, add 1 to the
- // difference
- boxWidth = Math
- .round((float) (endRes - startRes + 1) * width / alwidth);
+ boxWidth = Math.round((float) vpwidth * width / alwidth);
+
// boxHeight is the height in sequences translated to pixels
- boxHeight = Math.round((float) (endSeq - startSeq + 1)
- * sequencesHeight / alheight);
+ boxHeight = Math.round((float) vpheight * sequencesHeight / alheight);
}
}
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