private AlignViewportI av;
+ private OverviewResColourFinder cf;
+
public OverviewCanvas(OverviewDimensions overviewDims,
AlignViewportI alignvp)
{
sr = new SequenceRenderer(av);
sr.renderGaps = false;
fr = new jalview.renderer.seqfeatures.FeatureRenderer(av);
+
+ boolean useLegacy = Cache.getDefault("USE_LEGACY_GAP", false);
+ Color gapCol = Cache.getDefaultColour("GAP_COLOUR", Color.lightGray);
+ Color hiddenCol = Cache.getDefaultColour("HIDDEN_COLOUR",
+ Color.DARK_GRAY.darker());
+ cf = new OverviewResColourFinder(useLegacy, gapCol, hiddenCol);
}
/**
setPreferredSize(new Dimension(od.getWidth(), od.getHeight()));
- boolean useLegacy = Cache.getDefault("USE_LEGACY_GAP", false);
- Color gapCol = Cache.getDefaultColour("GAP_COLOUR", Color.lightGray);
- Color hiddenCol = Cache.getDefaultColour("HIDDEN_COLOUR", Color.DARK_GRAY.darker());
- OverviewResColourFinder cf = new OverviewResColourFinder(useLegacy,
- gapCol, hiddenCol);
-
or = new OverviewRenderer(fr, od, av.getAlignment(),
av.getResidueShading(), cf);
miniMe = or.draw(od.getRows(av.getAlignment()),
public class OverviewResColourFinder extends ResidueColourFinder
{
- final Color GAP_COLOUR;
+ final Color GAP_COLOUR; // default colour to use at gaps
- final Color RESIDUE_COLOUR;
+ final Color RESIDUE_COLOUR; // default colour to use at residues
- final Color HIDDEN_COLOUR;
+ final Color HIDDEN_COLOUR; // colour for hidden regions
boolean useLegacy = false;
+ /**
+ * Constructor without colour settings (used by applet)
+ */
public OverviewResColourFinder()
{
- GAP_COLOUR = Color.lightGray; // new Color(240, 240, 240);
+ GAP_COLOUR = Color.lightGray;
RESIDUE_COLOUR = Color.white;
HIDDEN_COLOUR = Color.DARK_GRAY.darker();
}
+ /**
+ * Constructor with colour settings
+ *
+ * @param useLegacyColouring
+ * whether to use legacy gap colouring (white gaps, grey residues)
+ * @param gapCol
+ * gap colour if not legacy
+ * @param hiddenCol
+ * hidden region colour (transparency applied by rendering code)
+ */
public OverviewResColourFinder(boolean useLegacyColouring, Color gapCol,
Color hiddenCol)
{
return getBoxColour(currentShader, seq, i);
}
+ /**
+ * Supply hidden colour
+ *
+ * @return colour of hidden regions
+ */
protected Color getHiddenColour()
{
return HIDDEN_COLOUR;