int imgHeight = 0;
- boolean fastPaint = false;
+ private boolean fastPaint = false;
List<SequenceI> searchResults;
@Override
public void propertyChange(PropertyChangeEvent evt)
{
- // BH just clarifying logic
String propertyName = evt.getPropertyName();
- switch (propertyName) {
+ switch (propertyName)
+ {
case ViewportRanges.STARTSEQ:
fastPaint((int) evt.getNewValue() - (int) evt.getOldValue());
- return;
+ break;
case ViewportRanges.STARTRES:
if (av.getWrapAlignment())
{
fastPaint((int) evt.getNewValue() - (int) evt.getOldValue());
}
- return;
+ break;
case ViewportRanges.STARTRESANDSEQ:
fastPaint(((int[]) evt.getNewValue())[1]
- ((int[]) evt.getOldValue())[1]);
- return;
+ break;
case ViewportRanges.MOVE_VIEWPORT:
repaint();
- return;
- case ViewportRanges.ENDRES:
- case ViewportRanges.ENDSEQ:
- // ignore ??
- return;
+ break;
+ default:
}
-// BH 2019.07.27 was:
-// if (propertyName.equals(ViewportRanges.STARTSEQ)
-// || (av.getWrapAlignment()
-// && propertyName.equals(ViewportRanges.STARTRES)))
-// {
-// fastPaint((int) evt.getNewValue() - (int) evt.getOldValue());
-// }
-// else if (propertyName.equals(ViewportRanges.STARTRESANDSEQ))
-// {
-// fastPaint(((int[]) evt.getNewValue())[1]
-// - ((int[]) evt.getOldValue())[1]);
-// }
-// else if (propertyName.equals(ViewportRanges.MOVE_VIEWPORT))
-// {
-// repaint();
- // }
+ }
+
+ /**
+ * Clears the flag that allows a 'fast paint' on the next repaint, so
+ * requiring a full repaint
+ */
+ public void setNoFastPaint()
+ {
+ fastPaint = false;
}
}