// and call ourselves again.
addStructure(pdbentry, seqs, chains, alignFrame);
}
- }, "Adding3DStructureQueueThread").start();
+ }, "Adding3DStructureQueue").start();
return;
}
}
{ seqs }, new String[][] { chains });
addingStructures = true;
_started = false;
- worker = new Thread(this, "Adding3DStructureThread");
+ worker = new Thread(this, "Adding3DStructure");
worker.start();
return;
}