* transparency, this class provides a dummy 'offscreen' graphics context
* where multiple feature colours can be overlaid and the combined colour read
* back.
+ * <p>
+ * This method is not thread-safe when transparency is applied, since a shared
+ * BufferedImage would be used by all threads to hold the composite colour at
+ * a position. Each thread should use a separate instance of this class.
*
* @param defaultColour
* @param seq
public Color findFeatureColour(Color defaultColour, SequenceI seq,
int column)
{
- if (!((FeatureRendererModel) featureRenderer).hasRenderOrder())
+ if (noFeaturesDisplayed())
{
return defaultColour;
}
- FeaturesDisplayedI displayed = featureRenderer.getFeaturesDisplayed();
- if (displayed == null || displayed.getVisibleFeatureCount() == 0)
- {
- return defaultColour; // nothing to see here folks
- }
-
Graphics g = null;
/*
}
return c;
}
+
+ /**
+ * Answers true if feature display is turned off, or there are no features
+ * configured to be visible
+ *
+ * @return
+ */
+ boolean noFeaturesDisplayed()
+ {
+ if (!featureRenderer.getViewport().isShowSequenceFeatures())
+ {
+ return true;
+ }
+
+ if (!((FeatureRendererModel) featureRenderer).hasRenderOrder())
+ {
+ return true;
+ }
+
+ FeaturesDisplayedI displayed = featureRenderer.getFeaturesDisplayed();
+ if (displayed == null || displayed.getVisibleFeatureCount() == 0)
+ {
+ return true;
+ }
+
+ return false;
+ }
}