int vpx = Math.round((float) mousex * alwidth / width);
int vpy = Math.round((float) mousey * alheight / sequencesHeight);
- updateViewportFromTopLeft(vpx + transX, vpy + transY, hiddenSeqs,
+ updateViewportFromTopLeft(vpx + fixedX, vpy + fixedY, hiddenSeqs,
hiddenCols);
}
int vpy = Math.round((float) y * alheight / sequencesHeight);
- transX = ranges.getStartRes() - vpx;
- transY = ranges.getStartSeq() - vpy;
+ fixedX = ranges.getStartRes() - vpx;
+ fixedY = ranges.getStartSeq() - vpy;
}