void setRevisionLevel(string value);
bool getInteractive(){return interactive;};
void setInteractive(bool value);
+ bool getGui(){return gui;};
+ void setGui(bool value);
float getGapOpen(){return gapOpen;};
void setGapOpen(float value);
float getGapExtend(){return gapExtend;};
string revisionLevel;
bool interactive;
+ bool gui;
float gapOpen;
float gapExtend;
float PWGapOpen;