+++ /dev/null
-#include "muscle.h"\r
-#include <stdio.h>\r
-\r
-const char *SecsToStr(unsigned long Secs)\r
- {\r
- static char Str[16];\r
- long hh, mm, ss;\r
-\r
- hh = Secs/(60*60);\r
- mm = (Secs/60)%60;\r
- ss = Secs%60;\r
-\r
- sprintf(Str, "%02ld:%02ld:%02ld", hh, mm, ss);\r
- return Str;\r
- }\r
-\r
-const char *BoolToStr(bool b)\r
- {\r
- return b ? "True" : "False";\r
- }\r
-\r
-const char *ScoreToStr(SCORE Score)\r
- {\r
- if (MINUS_INFINITY >= Score)\r
- return " *";\r
-// Hack to use "circular" buffer so when called multiple\r
-// times in a printf-like argument list it works OK.\r
- const int iBufferCount = 16;\r
- const int iBufferLength = 16;\r
- static char szStr[iBufferCount*iBufferLength];\r
- static int iBufferIndex = 0;\r
- iBufferIndex = (iBufferIndex + 1)%iBufferCount;\r
- char *pStr = szStr + iBufferIndex*iBufferLength;\r
- sprintf(pStr, "%8g", Score);\r
- return pStr;\r
- }\r
-\r
-// Left-justified version of ScoreToStr\r
-const char *ScoreToStrL(SCORE Score)\r
- {\r
- if (MINUS_INFINITY >= Score)\r
- return "*";\r
-// Hack to use "circular" buffer so when called multiple\r
-// times in a printf-like argument list it works OK.\r
- const int iBufferCount = 16;\r
- const int iBufferLength = 16;\r
- static char szStr[iBufferCount*iBufferLength];\r
- static int iBufferIndex = 0;\r
- iBufferIndex = (iBufferIndex + 1)%iBufferCount;\r
- char *pStr = szStr + iBufferIndex*iBufferLength;\r
- sprintf(pStr, "%.3g", Score);\r
- return pStr;\r
- }\r
-\r
-const char *WeightToStr(WEIGHT w)\r
- {\r
- return ScoreToStr(w);\r
- }\r