int top;\r
RotatableCanvas rc;\r
AlignViewport av;\r
+ SequenceI [] seqs;\r
\r
- public void run()\r
- {\r
- // do stuff\r
- }\r
\r
public PCAPanel(AlignViewport av, SequenceI[] s)\r
{\r
this.av = av;\r
if (av.getSelectionGroup().getSize() > 3)\r
{\r
- s = new Sequence[av.getSelectionGroup().getSize()];\r
+ seqs = new Sequence[av.getSelectionGroup().getSize()];\r
for (int i = 0; i < s.length; i++)\r
{\r
- s[i] = av.getSelectionGroup().getSequenceAt(i);\r
+ seqs[i] = av.getSelectionGroup().getSequenceAt(i);\r
}\r
}\r
\r
- if (s == null)\r
+ if (seqs == null)\r
{\r
- s = new Sequence[av.getAlignment().getHeight()];\r
+ seqs = new Sequence[av.getAlignment().getHeight()];\r
for (int i = 0; i < av.getAlignment().getHeight(); i++)\r
{\r
- s[i] = av.getAlignment().getSequenceAt(i);\r
- }\r
- }\r
-\r
-//////////////////////This part was done in PCATHread originally. Is it too slow???\r
- pca = new PCA(s);\r
- pca.run();\r
-\r
- // Now find the component coordinates\r
- int ii = 0;\r
- while (ii < s.length && s[ii] != null)\r
- {\r
- ii++;\r
- }\r
-\r
- double[][] comps = new double[ii][ii];\r
-\r
- for (int i = 0; i < ii; i++)\r
- {\r
- if (pca.getEigenvalue(i) > 1e-4)\r
- {\r
- comps[i] = pca.component(i);\r
+ seqs[i] = av.getAlignment().getSequenceAt(i);\r
}\r
}\r
-\r
- //////////////////\r
-\r
- xCombobox.select(0);\r
- yCombobox.select(1);\r
- zCombobox.select(2);\r
-\r
- top = pca.getM().rows - 1;\r
-\r
- Vector points = new Vector();\r
- float[][] scores = pca.getComponents(top - 1, top - 2, top - 3, 100);\r
-\r
- for (int i = 0; i < pca.getM().rows; i++)\r
- {\r
- SequencePoint sp = new SequencePoint(s[i], scores[i]);\r
- points.addElement(sp);\r
- }\r
-\r
- rc = new RotatableCanvas(av, points, pca.getM().rows);\r
-\r
- //rc.printPoints();\r
-\r
+ rc = new RotatableCanvas(av);\r
add(rc, BorderLayout.CENTER);\r
+ Thread worker = new Thread(this);\r
+ worker.start();\r
+ }\r
+\r
+ /**\r
+ * DOCUMENT ME!\r
+ */\r
+ public void run()\r
+ {\r
+ pca = new PCA(seqs);\r
+ pca.run();\r
+\r
+ // Now find the component coordinates\r
+ int ii = 0;\r
+\r
+ while ((ii < seqs.length) && (seqs[ii] != null))\r
+ {\r
+ ii++;\r
+ }\r
+\r
+ double[][] comps = new double[ii][ii];\r
+\r
+ for (int i = 0; i < ii; i++)\r
+ {\r
+ if (pca.getEigenvalue(i) > 1e-4)\r
+ {\r
+ comps[i] = pca.component(i);\r
+ }\r
+ }\r
+\r
+ //////////////////\r
+ xCombobox.select(0);\r
+ yCombobox.select(1);\r
+ zCombobox.select(2);\r
+\r
+ top = pca.getM().rows - 1;\r
+\r
+ Vector points = new Vector();\r
+ float[][] scores = pca.getComponents(top - 1, top - 2, top - 3, 100);\r
+\r
+ for (int i = 0; i < pca.getM().rows; i++)\r
+ {\r
+ SequencePoint sp = new SequencePoint(seqs[i], scores[i]);\r
+ points.addElement(sp);\r
+ }\r
+\r
+ rc.setPoints(points, pca.getM().rows);\r
+ rc.repaint();\r
+ seqs = null;\r
}\r
\r
void doDimensionChange()\r
extends Panel implements MouseListener,\r
MouseMotionListener,\r
KeyListener\r
-//RubberbandListener,\r
-//SequenceSelectionListener\r
{\r
RotatableMatrix idmat = new RotatableMatrix(3, 3);\r
RotatableMatrix objmat = new RotatableMatrix(3, 3);\r
float scalefactor = 1;\r
\r
AlignViewport av;\r
-// Controller controller;\r
\r
+ public RotatableCanvas(AlignViewport av)\r
+ {\r
+ this.av = av;\r
+ }\r
\r
- public RotatableCanvas(AlignViewport av,\r
- Vector points, int npoint)\r
+ public void setPoints(Vector points, int npoint)\r
{\r
this.points = points;\r
this.npoint = npoint;\r
this.av = av;\r
PaintRefresher.Register(this, av.alignment);\r
-//\r
+\r
prefsize = getPreferredSize();\r
orig = new float[npoint][3];\r
\r
\r
public void paint(Graphics g)\r
{\r
- //Only create the image at the beginning -\r
- if ( (img == null) || (prefsize.width != getSize().width) ||\r
- (prefsize.height != getSize().height))\r
+ if (points == null)\r
+ {\r
+ g.setFont(new Font("Verdana", Font.PLAIN, 18));\r
+ g.drawString("Calculating PCA....", 20, getSize().height / 2);\r
+ }\r
+ else\r
{\r
- prefsize.width = getSize().width;\r
- prefsize.height = getSize().height;\r
\r
- scale = findScale();\r
+ //Only create the image at the beginning -\r
+ if ( (img == null) || (prefsize.width != getSize().width) ||\r
+ (prefsize.height != getSize().height))\r
+ {\r
+ prefsize.width = getSize().width;\r
+ prefsize.height = getSize().height;\r
\r
- // System.out.println("New scale = " + scale);\r
- img = createImage(getSize().width, getSize().height);\r
- ig = img.getGraphics();\r
+ scale = findScale();\r
\r
- }\r
+ // System.out.println("New scale = " + scale);\r
+ img = createImage(getSize().width, getSize().height);\r
+ ig = img.getGraphics();\r
\r
- drawBackground(ig, Color.black);\r
- drawScene(ig);\r
- if (drawAxes == true)\r
- {\r
- drawAxes(ig);\r
- }\r
+ }\r
\r
- g.drawImage(img, 0, 0, this);\r
+ drawBackground(ig, Color.black);\r
+ drawScene(ig);\r
+ if (drawAxes == true)\r
+ {\r
+ drawAxes(ig);\r
+ }\r
+\r
+ g.drawImage(img, 0, 0, this);\r
+ }\r
}\r
\r
public void drawAxes(Graphics g)\r
int top;\r
RotatableCanvas rc;\r
AlignViewport av;\r
+ SequenceI [] seqs;\r
\r
/**\r
* Creates a new PCAPanel object.\r
if ((av.getSelectionGroup() != null) &&\r
(av.getSelectionGroup().getSize() > 3))\r
{\r
- s = new Sequence[av.getSelectionGroup().getSize()];\r
+ seqs = new Sequence[av.getSelectionGroup().getSize()];\r
\r
for (int i = 0; i < s.length; i++)\r
{\r
- s[i] = av.getSelectionGroup().getSequenceAt(i);\r
+ seqs[i] = av.getSelectionGroup().getSequenceAt(i);\r
}\r
}\r
\r
if (s == null)\r
{\r
- s = new Sequence[av.getAlignment().getHeight()];\r
+ seqs = new Sequence[av.getAlignment().getHeight()];\r
\r
for (int i = 0; i < av.getAlignment().getHeight(); i++)\r
{\r
- s[i] = av.getAlignment().getSequenceAt(i);\r
+ seqs[i] = av.getAlignment().getSequenceAt(i);\r
}\r
}\r
\r
- //////////////////////This part was done in PCATHread originally. Is it too slow???\r
- pca = new PCA(s);\r
- pca.run();\r
\r
- // Now find the component coordinates\r
- int ii = 0;\r
-\r
- while ((ii < s.length) && (s[ii] != null))\r
- {\r
- ii++;\r
- }\r
-\r
- double[][] comps = new double[ii][ii];\r
-\r
- for (int i = 0; i < ii; i++)\r
- {\r
- if (pca.getEigenvalue(i) > 1e-4)\r
- {\r
- comps[i] = pca.component(i);\r
- }\r
- }\r
-\r
- //////////////////\r
- xCombobox.setSelectedIndex(0);\r
- yCombobox.setSelectedIndex(1);\r
- zCombobox.setSelectedIndex(2);\r
-\r
- top = pca.getM().rows - 1;\r
-\r
- Vector points = new Vector();\r
- float[][] scores = pca.getComponents(top - 1, top - 2, top - 3, 100);\r
-\r
- for (int i = 0; i < pca.getM().rows; i++)\r
- {\r
- SequencePoint sp = new SequencePoint(s[i], scores[i]);\r
- points.addElement(sp);\r
- }\r
-\r
- rc = new RotatableCanvas(av, points, pca.getM().rows);\r
-\r
- //rc.printPoints();\r
+ rc = new RotatableCanvas(av);\r
add(rc, BorderLayout.CENTER);\r
+ Thread worker = new Thread(this);\r
+ worker.start();\r
}\r
\r
+\r
+\r
/**\r
* DOCUMENT ME!\r
*/\r
public void run()\r
{\r
- // do stuff\r
+ pca = new PCA(seqs);\r
+ pca.run();\r
+\r
+ // Now find the component coordinates\r
+ int ii = 0;\r
+\r
+ while ((ii < seqs.length) && (seqs[ii] != null))\r
+ {\r
+ ii++;\r
+ }\r
+\r
+ double[][] comps = new double[ii][ii];\r
+\r
+ for (int i = 0; i < ii; i++)\r
+ {\r
+ if (pca.getEigenvalue(i) > 1e-4)\r
+ {\r
+ comps[i] = pca.component(i);\r
+ }\r
+ }\r
+\r
+ //////////////////\r
+ xCombobox.setSelectedIndex(0);\r
+ yCombobox.setSelectedIndex(1);\r
+ zCombobox.setSelectedIndex(2);\r
+\r
+ top = pca.getM().rows - 1;\r
+\r
+ Vector points = new Vector();\r
+ float[][] scores = pca.getComponents(top - 1, top - 2, top - 3, 100);\r
+\r
+ for (int i = 0; i < pca.getM().rows; i++)\r
+ {\r
+ SequencePoint sp = new SequencePoint(seqs[i], scores[i]);\r
+ points.addElement(sp);\r
+ }\r
+\r
+ rc.setPoints(points, pca.getM().rows);\r
+ rc.repaint();\r
+ seqs = null;\r
}\r
\r
/**\r
*/\r
public class RotatableCanvas extends JPanel implements MouseListener,\r
MouseMotionListener, KeyListener\r
-//RubberbandListener,\r
-//SequenceSelectionListener\r
{\r
RotatableMatrix idmat = new RotatableMatrix(3, 3);\r
RotatableMatrix objmat = new RotatableMatrix(3, 3);\r
AlignViewport av;\r
\r
// Controller controller;\r
- public RotatableCanvas(AlignViewport av, Vector points, int npoint)\r
+ public RotatableCanvas(AlignViewport av)\r
+ {\r
+ this.av = av;\r
+ }\r
+\r
+ public void setPoints(Vector points, int npoint)\r
{\r
this.points = points;\r
this.npoint = npoint;\r
- this.av = av;\r
ToolTipManager.sharedInstance().registerComponent(this);\r
ToolTipManager.sharedInstance().setInitialDelay(0);\r
ToolTipManager.sharedInstance().setDismissDelay(10000);\r
\r
scale = findScale();\r
\r
- // System.out.println("Scale factor = " + scale);\r
addMouseListener(this);\r
addKeyListener(this);\r
\r
- // if (getParent() != null) {\r
- // getParent().addKeyListener(this);\r
- //}\r
addMouseMotionListener(this);\r
\r
- // Add rubberband\r
- // rubberband = new RubberbandRectangle(this);\r
- // rubberband.setActive(true);\r
- // rubberband.addListener(this);\r
}\r
\r
- /* public boolean handleSequenceSelectionEvent(SequenceSelectionEvent evt) {\r
- redrawneeded = true;\r
- repaint();\r
- return true;\r
- }\r
-\r
- public void removeNotify() {\r
- controller.removeListener(this);\r
- super.removeNotify();\r
- }*/\r
public void initAxes()\r
{\r
for (int i = 0; i < 3; i++)\r
*/\r
public void paintComponent(Graphics g)\r
{\r
+ if(points==null)\r
+ {\r
+ g.setFont(new Font("Verdana", Font.PLAIN, 18));\r
+ g.drawString("Calculating PCA....", 20, getHeight()/2);\r
+ }\r
+ else\r
+ {\r
//Only create the image at the beginning -\r
- if ((img == null) || (prefsize.width != getWidth()) ||\r
- (prefsize.height != getHeight()))\r
+ if ( (img == null) || (prefsize.width != getWidth()) ||\r
+ (prefsize.height != getHeight()))\r
{\r
- prefsize.width = getWidth();\r
- prefsize.height = getHeight();\r
+ prefsize.width = getWidth();\r
+ prefsize.height = getHeight();\r
\r
- scale = findScale();\r
+ scale = findScale();\r
\r
- // System.out.println("New scale = " + scale);\r
- img = createImage(getWidth(), getHeight());\r
- ig = img.getGraphics();\r
+ // System.out.println("New scale = " + scale);\r
+ img = createImage(getWidth(), getHeight());\r
+ ig = img.getGraphics();\r
}\r
\r
drawBackground(ig, Color.black);\r
\r
if (drawAxes == true)\r
{\r
- drawAxes(ig);\r
+ drawAxes(ig);\r
}\r
\r
g.drawImage(img, 0, 0, this);\r
+ }\r
}\r
\r
/**\r